Monthly Archives: January 2007

The Practice of Game Programming, Part III


  Last time I wrote that great game programmers know where to find the answers to hard problems. Here’s a quick list of where I go to get game programming answers:   Down the hallway. The best answers come from … Continue reading

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The Practice of Game Programming, part II


I’ve been reading game programmer job postings this week. Here are some key phrases: "Expert C++ programmer required" "Must work well in a team environment" "BS in computer science or related degree" "Excellent communication skills"  This matches what I wrote … Continue reading

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The Practice of Game Programming, part I


  In order to obtain a drivers license in Washington State you must pass a written test and a drivers test.   In order to become a lawyer, you must pass the bar exam.   In order to become a licensed engineer, … Continue reading

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C++ Exception Handling in Games: Guidelines


  When it comes to the use of C++ exceptions, there are exceptionally strong feelings in the programming community. Some programmers are adamant that exceptions should be avoided at all costs. Others feel that exceptions are far and away the … Continue reading

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