Monthly Archives: June 2007

Game Networking: Back to the Basics


  I wrote some comments on game networking last November, but we’re still seeing games with the same issues, so I’m going to add a few more recommendations.   In comparison to other technologies, basic sockets programming hasn’t changed much … Continue reading

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Herb Sutter on C++0X and Performance


  In my previous post I talked about BoostCon and gave a bit of insight into C++0X. Herb Sutter recently posted links to some other interesting talks about C++0X that you might enjoy. You can find those here.   Herb … Continue reading

Posted in C++ | 1 Comment