Monthly Archives: June 2008

Fine Gems

  An exciting new package arrived on my doorstep this week: a copy of Best of Game Programming Gems, edited by my friend Mark DeLoura. I’ve contributed many gems to this series over the years, and I edited the networking and … Continue reading

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Const input parameters and typedefs

  In good API design, one specifies unchangeable data that’s passed by pointer as const:      void foo( const Stuff* pConstantStuff );   The compiler will guarantee that the "Stuff" pointed to by pConstantStuff is not modified by foo(). … Continue reading

Posted in C++ | 1 Comment