An exciting new package arrived on my doorstep this week: a copy of Best of Game Programming Gems, edited by my friend Mark DeLoura. I’ve contributed many gems to this series over the years, and I edited the networking and multiplayer section in Game Programming Gems 4. The new Best Of volume includes four of my gems. Mark did a good job on choosing the best ones:
- Custom STL Allocators
- Utilizing Multicore Processors with OpenMP
- Secure Sockets
- Bit Packing: A Network Compression Technique
There are dozens of other great gems covering math, physics, AI, graphics, networking and audio. Check it out!