I’ve been going to the Game Developers Conference since 1996, so this is my sixteenth year. That sounds like a long time, but actually GDC is celebrating its 25th anniversary! Congratulations, GDC. I’m looking forward to catching up with old friends and making a few new ones, too.
I’ve had the honor to speak at GDC since 1999. This year is no exception, but my speaking time will be short, because I want to ensure that real experts get the chance to share details about Kinect at the Kinect Developer Summit. For the first time in an open forum, we’ll be providing technical programming information about Kinect for game developers. Topics range from skeletal tracking to play space management to speech recognition to depth processing. The speakers are experts from the Advanced Technology Group (ATG). These engineers have spent the past two years working on Kinect and helping Xbox 360 launch titles successfully, so they have a unique insight into Kinect’s capabilities. Although the talks are designed for developers that have access to the Xbox 360 software development kit (XDK), you’ll learn plenty even if you’re not currently making Xbox titles.
Put Tuesday, March 1 on your calendar and sign up for a Summits & Tutorials pass on the GDC registration site. See you there!