Category Archives: Unreal

References For The Win


I love single character code changes that generate massive performance improvements. Unreal has had static code analysis passes not too long ago. It’s surprising that SA didn’t identify this issue. It’s also unlikely that programmer code reviews would have detected something as tiny as a … Continue reading

Posted in C++, Computers and Internet, Game Programming, Unreal | Leave a comment

Baking with Swarm


One of the challenges in game development is pre-computing static lighting. Emulating photons bouncing around in a virtual environment can require legions of compute cycles. This process is called baking. The end result is a lightmap, a compact data structure that represents the way … Continue reading

Posted in Game Programming, Unreal | Tagged , , | 5 Comments