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Monthly Archives: August 2010
Console Evolution
As a game developer, one of the benefits of working on console games is the fact that you can target a platform where the hardware never changes. For example, an Xbox 360 will always have six hardware threads. The … Continue reading
Posted in Game Programming
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The Filterator
Have you ever wanted to write your own C++ STL-style iterator? Of course you have. In some ways it’s easy, but getting all the boilerplate code correct can be a challenge. Fortunately, now there’s a great example that’s been … Continue reading
Posted in C++
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