Category Archives: Microsoft

Windows Installer: Removing Folders


Recently I put together a Windows Installer package (MSI file) for our team to use internally. Without you having to do any extra work, the Windows Uninstaller automatically takes care of deleting any folders where it installed content. However, if an app … Continue reading

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Windows Installer: Firewall Settings


Recently I put together a Windows Installer package (MSI file) for our team to use internally. The app I was installing communicates with other apps on our internal network, and it requires certain network ports be open for ICMP and … Continue reading

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Windows Installer: Modify Config Files


Recently I put together a Windows Installer package (MSI file) for our team to use internally. The app I was installing writes to temporary storage, and the app stores a reference to the temporary storage folder in AppConfig.xml, which is included in … Continue reading

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Windows Installer: Shut down System Tray Apps


Recently I put together a Windows Installer package (MSI file) for our team to use internally. The package installs a system tray app (sometimes called a notification app or notification area app). One common property of system tray apps is that they … Continue reading

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Opportunity Knocking: Windows 8


This is an exciting time to be a game developer. There are simply so many opportunities for studios of all shapes and sizes to get their entertainment in front of big audiences. One of the biggest opportunities around is Windows 8. … Continue reading

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Game Developers Conference 2012


GDC is coming up fast: March 5-9 in San Francisco. I’ll be speaking on the latest C++ performance technology — move constructors, perfect forwarding and rvalue references. My session title is Faster C++, 11:30a on Friday, March 9. Microsoft is hosting our … Continue reading

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C++11: Getting Up To Speed on the New Standard


C++11 is officially the new C++ International Standard. All those new features that people have been talking about for the last few years, such as lambdas and r-value references, are now Standardized. However, the industry still has a lot of catching up to … Continue reading

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Windows 8 and C++


Last week Microsoft hosted the //Build/ conference in Anaheim, where we announced the future of Windows software development. There were a lot of exciting announcements, but at the top of my list was Windows 8 embracing C++ as a first class citizen. … Continue reading

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Gamefest 2011: Register Now


One of my favorite events is coming up: Gamefest. I’ll admit I’m a little biased this year because my team is in charge of the event, but even just a quick skim through the content shows there’s a ton of amazing … Continue reading

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Kinect Developer Summit at GDC


I’ve been going to the Game Developers Conference since 1996, so this is my sixteenth year. That sounds like a long time, but actually GDC is celebrating its 25th anniversary! Congratulations, GDC. I’m looking forward to catching up with old friends and … Continue reading

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